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Bryce johnson dragon global colorado
Bryce johnson dragon global colorado












bryce johnson dragon global colorado

Johnson: I will say that with the Xbox adaptive controller, it’s definitely benefiting more than one person. GamesBeat: Do you see that as maybe a justification for this work? Or do you think the work in itself, helping even one person, is worthwhile?

bryce johnson dragon global colorado

It’s just taking those insights around someone with extreme needs and making something for everyone’s needs. We can ask, “How do we make this thing that we just built for the 20 percent work better for everyone?” That becomes really powerful. When we look at outliers, when we understand the needs of outliers, and we take what they need and build for them, then we turn it around and look back at the 80 percent. Sometimes those other things are the innovations. When we look at inclusive design here at Microsoft, it really is about understanding that, if you do that, if you do that 80 percent, you’re going to get the stuff everyone needs, but you’re really not going to get the special things that set you apart. The whole thing was that 80 percent of people - you could cover 80 percent of people with a certain feature or design approach, whatever. What they would say was, you design for the 80 percent. It’s the idea that you can’t please everybody. GamesBeat: Tell me more about the 80/20 notion. We’re putting that new priority in line with other traditional priorities. It’s great to see the excitement, not only from the organization, but from our leadership, on making sure we’re inclusive of everyone in what we build here at Microsoft. I think they gave it to someone else this year. If you need help, or if you need to get somewhere, grab an oar. He has an award called the Grab an Oar award, because he has a saying. We actually received a little award for the lab, from Panos Panay. Now that Dennis Meinhardt has taken over, Dennis has been amazing at making sure we deliver and really land the Xbox adaptive controller strong. He gave us the interns to continue to hack, and beyond that, he helped us drive this through our product development process. He really wanted to put resources behind it, to make sure we at least explored this idea. When we did the original hack, Leo Del Castillo, who was the-he ran Xbox hardware at the time. They’re really passionate about this project. But beyond that, we’ve had great leaders at all levels. It’s been great to have that leadership from him, empowering every individual and organization on the planet to achieve more.

BRYCE JOHNSON DRAGON GLOBAL COLORADO DRIVER

He believes that accessibility is an innovation driver for us here at Microsoft. Johnson: Starting from the top down, obviously Satya Nadella is hugely passionate about accessibility. GamesBeat: The bigger picture about why you do this, why you convinced the leadership of the company to put resources behind it, can you talk about that? How receptive were they to why this is important? All these things were in various stages of motion. We were working on the Xbox adaptive controller.

bryce johnson dragon global colorado

While we were creating the lab, we were working on Copilot. While the lab was being built at the same time as the Xbox adaptive controller – they were in conjunction – we do lots of things in accessibility, all at the same time. GamesBeat: The last visit was getting ready for this product discussion, I suppose?īryce Johnson: The lab itself is a place we bring people in to explore all types of disabilities. Here’s an edited transcript of our interview. What we like to think about when we talk about our inclusive design philosophy - this is very specific, but we’re not trying to design for all of us. “I will say that with the Xbox adaptive controller, it’s definitely benefiting more than one person,” Johnson told me.














Bryce johnson dragon global colorado